top of page

You don't have to use these, but this will help you figure out which ones you want to do and their levels.

Level One $100

 

Alarm – Wards an area for 1 hour/level.

Acid Hands – The caster’s hands eject a corrosive acid.

Arcane Bolt – Magical energy shoots from fingertips dealing damage.

Burning Hands – A cone of searing flame shoots from fingertips for fire damage. Flammable things burn.

Charm Person – Makes 1 person/level your friend.

Color Spray – Knocks unconscious, blinds, and/or stuns weak creatures.

Cause Fear – Weaker animals fee for rounds/level.

Chill Touch – One touch causes cold damage.

Disguise Self – Changes your appearance.

Daze – Target loses next turn.

Disrupt Undead – Damage to the undead.

Detect Secret Doors – Reveals hidden doors.

Endure Elements – Exist comfortably in hot or cold environments

Floating Disc – Creates 3 ft. diameter horizontal disk that holds 100 lb./level.

Feather Fall – Objects or creatures fall slowly.

Fire Darts – Fire dart will be projected from caster’s fingertips.

Frost Hands – Ice is ejected from the caster’s fingertips.

Grease – Makes 2 ft./level slippery.

Ghost Sound – It can make a cemetery sound alive.

Hypnotism – Fascinates 1 creature/level.

Mage Armor – Gives +1/level protection.

Magic Missile – One or more darts of magical force strike target. Could even break bones.

Mage Hand – Rattles someone’s mind with a 5-pound bitch slap.

Obscuring Mist – Fog surrounds the caster for 1 round/level.

Shield – Invisible disc hovers near to take blunt of attack +1/level protection.

Sleep – Put 1 creature/level into magical slumber.

Shocking Grasp – Touch delivers electricity damage.

Silent Image – Creates a minor illusion of your design.

Stone of Detection – When someone enters 10x10 area it will glow. More powerful, more glow.

Thunderwave – A whip-crack of thunder sending a wave of energy that can sweep aside creatures.

Ventriloquism – Throw voice for 1 min/level.

White Tornado – Removes all foreign matter from recipient’s clothing and possessions.

Level Two $200

 

Acid Arrow – Shimmering green arrow glowing liquid streaks to target and bursts it with acid.

Arcane Lock – Magically locks a portal or chest.

Alter Self – Assume form of a similar creature.

Blindness/Deafness – Target is blind or deaf.

Command Undead – Undead creatures obey your commands.

Cold Snap – Releases a cone of frost from hand. It is 30’ long and 20’ wide.

Darkvision – See 60 ft. in total darkness.

Darkness – You bring the dark.

Detect Thoughts – Allows ‘listening’ to surface thoughts.

Fog Cloud – Obscures Vision.

Glitter Dust – Blinds creatures, outlines invisible creatures.

Hideous Laughter – Target loses actions for one full round.

Invisibility – You are invisible.

Knock – Whisper arcane syllables into your closed fist, it glows, knock 3 times in the air. Door unlocked.

Levitate – You or other people, creatures, or things levitate.

Mirror Image – 2 illusionary duplicates step out of your body. When you move so do they.

Psychic Scrambler – Scrambles an individual’s psychic and magical aura; jamming all detection against him.

Phantasmal Force – You project a powerful image into the mind of a creature that only he can see.

Protection from Arrows – Subject immune to most ranged attacks.

Resist Cold – The caster resists the cold.

Rope Trick – As many as 8 creatures hide in extradimensional space.

Spider Climb – You or another can climb up any surface as easily as a spider.

Summon Swarm – Summons swarm of bats, rats, or spiders.

Scare – Panics creatures.

Spectral Hand – Creates disembodied glowing hand to deliver touch attacks.

Touch of Idiocy – Turns stupid.

Think Positive – The creature will agree with the caster. He will nod/say yes to every topic brought up.

Web – You create a web that holds creatures stuck. They must be anchored to something or it fails.

Whispering Wind – Sends a short message.

Level Three $300

 

Dispel Magic – You can dismantle a spell your level or lower.

Daylight – You bring the day.

Explosive Runes – Deals damage when read.

Fireball – Hurl a spinning ball of fire. Any within a 20-foot radius must avoid or suffer backlash.

Flame Arrow – Arrows deal fire damage.

Hold Person – Target becomes like iron, stiff and inert, frozen in place.

Invisibility Sphere – Makes everyone within 10 ft. invisible.

Lightning Bolt – You summon a bolt from your fingertips/hand. Those within 5 ft. of you must avoid.

Stinking Cloud – Poisonous Cloud affects a 20-foot radius centered on one point. All in it must avoid.

Sleet Storm – Hampers vision and movement.

Suggestion – Compels subject to follow stated course of action.

Water Breathing – Gills appear and the target can breathe underwater as if a fish.

Wind Wall – Deflects arrows, smaller creatures, gases.

Level Four $400

 

Animate Dead – Creates undead skeletons and zombies.

Acid Cloud – Casters shoots a golf ball sized globe of light. Once it reaches predetermined distance, it explodes.

Burrow – Caster moves through the ground. The ground caves in behind him so none can follow.

Black Tentacles – Tentacles grapple all within 20 ft. spread.

Confusion – Subject behaves oddly.

Fear – Subjects within cone flee.

Fire Trap – Opened object deals fire damage.

Ice Storm – Hail deals damage in cylinder 40 ft. Across.

Invisibility, Greater – You’re invisible but can attack and stay invisible.

Solid Fog – Blocks vision and slows movement.

Sleep Darts – When a target is hit, falls to sleep.

Troll Power – Allows the caster to bestow regeneration powers of a troll onto a creature.

Wall of Fire – Deals fire damage out to 10 ft. Passing through suffers a full attack.

Wimp – This reduces a character’s level of fighting ability to half.

Level Five $500

 

Cone of Fire – A cone-shaped area of fire extends out from the caster, delivering fire damage.

Cone of Acid – A cone shaped area of acid extends out from the caster, delivering acid damage.

Cone of Cold – Cold damage.

Dominate Person – Controls subject telepathically.

Dream – Sends a message to anyone dreaming.

Illusionary Party – Casts invisibility on the party while a group of illusionary duplicates proceeds ahead as decoys.

Interposing Hand – Provides cover against one opponent.

Mage’s Faithful Hound – Phantom Dog can guard, attack.

Mind Fog – Confuses the mind.

Nightmare – Sends vision dealing damage, fatigue.

Persistent Image – No concentration required to project real life image with sounds and smells.

Siren – Causes the recipient to hear charming music which entrances him.

Telekinesis – Moves object, attacks creature, or hurls object or creature.

Teleport – Instantly transports you.

Telepathic Bond – Link lets allies communicate.

Waves of Fatigue – Several targets become fatigued

Level Six $600

 

Freeze Storm I – Causes rain, sleet and freezing temperatures in the area of effect. Those within frozen immobile.

In the Bottle – A creature turns to mist and is poured in a bottle much like a genie, suspended animation till opened.

Mass Suggestion – Compels subjects to follow stated course of action.

© 2016 by Brimstone Realm.

Proudly created by Lisa

(Tortured Tales/WritingDiversity)

  • Facebook App Icon
  • Twitter App Icon
  • YouTube Social  Icon
bottom of page