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You don't have to use these, but this will help you figure out which ones you want to do and their levels.
Level One $100
Alarm – Wards an area for 1 hour/level.
Acid Hands – The caster’s hands eject a corrosive acid.
Arcane Bolt – Magical energy shoots from fingertips dealing damage.
Burning Hands – A cone of searing flame shoots from fingertips for fire damage. Flammable things burn.
Charm Person – Makes 1 person/level your friend.
Color Spray – Knocks unconscious, blinds, and/or stuns weak creatures.
Cause Fear – Weaker animals fee for rounds/level.
Chill Touch – One touch causes cold damage.
Disguise Self – Changes your appearance.
Daze – Target loses next turn.
Disrupt Undead – Damage to the undead.
Detect Secret Doors – Reveals hidden doors.
Endure Elements – Exist comfortably in hot or cold environments
Floating Disc – Creates 3 ft. diameter horizontal disk that holds 100 lb./level.
Feather Fall – Objects or creatures fall slowly.
Fire Darts – Fire dart will be projected from caster’s fingertips.
Frost Hands – Ice is ejected from the caster’s fingertips.
Grease – Makes 2 ft./level slippery.
Ghost Sound – It can make a cemetery sound alive.
Hypnotism – Fascinates 1 creature/level.
Mage Armor – Gives +1/level protection.
Magic Missile – One or more darts of magical force strike target. Could even break bones.
Mage Hand – Rattles someone’s mind with a 5-pound bitch slap.
Obscuring Mist – Fog surrounds the caster for 1 round/level.
Shield – Invisible disc hovers near to take blunt of attack +1/level protection.
Sleep – Put 1 creature/level into magical slumber.
Shocking Grasp – Touch delivers electricity damage.
Silent Image – Creates a minor illusion of your design.
Stone of Detection – When someone enters 10x10 area it will glow. More powerful, more glow.
Thunderwave – A whip-crack of thunder sending a wave of energy that can sweep aside creatures.
Ventriloquism – Throw voice for 1 min/level.
White Tornado – Removes all foreign matter from recipient’s clothing and possessions.
Level Two $200
Acid Arrow – Shimmering green arrow glowing liquid streaks to target and bursts it with acid.
Arcane Lock – Magically locks a portal or chest.
Alter Self – Assume form of a similar creature.
Blindness/Deafness – Target is blind or deaf.
Command Undead – Undead creatures obey your commands.
Cold Snap – Releases a cone of frost from hand. It is 30’ long and 20’ wide.
Darkvision – See 60 ft. in total darkness.
Darkness – You bring the dark.
Detect Thoughts – Allows ‘listening’ to surface thoughts.
Fog Cloud – Obscures Vision.
Glitter Dust – Blinds creatures, outlines invisible creatures.
Hideous Laughter – Target loses actions for one full round.
Invisibility – You are invisible.
Knock – Whisper arcane syllables into your closed fist, it glows, knock 3 times in the air. Door unlocked.
Levitate – You or other people, creatures, or things levitate.
Mirror Image – 2 illusionary duplicates step out of your body. When you move so do they.
Psychic Scrambler – Scrambles an individual’s psychic and magical aura; jamming all detection against him.
Phantasmal Force – You project a powerful image into the mind of a creature that only he can see.
Protection from Arrows – Subject immune to most ranged attacks.
Resist Cold – The caster resists the cold.
Rope Trick – As many as 8 creatures hide in extradimensional space.
Spider Climb – You or another can climb up any surface as easily as a spider.
Summon Swarm – Summons swarm of bats, rats, or spiders.
Scare – Panics creatures.
Spectral Hand – Creates disembodied glowing hand to deliver touch attacks.
Touch of Idiocy – Turns stupid.
Think Positive – The creature will agree with the caster. He will nod/say yes to every topic brought up.
Web – You create a web that holds creatures stuck. They must be anchored to something or it fails.
Whispering Wind – Sends a short message.
Level Three $300
Dispel Magic – You can dismantle a spell your level or lower.
Daylight – You bring the day.
Explosive Runes – Deals damage when read.
Fireball – Hurl a spinning ball of fire. Any within a 20-foot radius must avoid or suffer backlash.
Flame Arrow – Arrows deal fire damage.
Hold Person – Target becomes like iron, stiff and inert, frozen in place.
Invisibility Sphere – Makes everyone within 10 ft. invisible.
Lightning Bolt – You summon a bolt from your fingertips/hand. Those within 5 ft. of you must avoid.
Stinking Cloud – Poisonous Cloud affects a 20-foot radius centered on one point. All in it must avoid.
Sleet Storm – Hampers vision and movement.
Suggestion – Compels subject to follow stated course of action.
Water Breathing – Gills appear and the target can breathe underwater as if a fish.
Wind Wall – Deflects arrows, smaller creatures, gases.
Level Four $400
Animate Dead – Creates undead skeletons and zombies.
Acid Cloud – Casters shoots a golf ball sized globe of light. Once it reaches predetermined distance, it explodes.
Burrow – Caster moves through the ground. The ground caves in behind him so none can follow.
Black Tentacles – Tentacles grapple all within 20 ft. spread.
Confusion – Subject behaves oddly.
Fear – Subjects within cone flee.
Fire Trap – Opened object deals fire damage.
Ice Storm – Hail deals damage in cylinder 40 ft. Across.
Invisibility, Greater – You’re invisible but can attack and stay invisible.
Solid Fog – Blocks vision and slows movement.
Sleep Darts – When a target is hit, falls to sleep.
Troll Power – Allows the caster to bestow regeneration powers of a troll onto a creature.
Wall of Fire – Deals fire damage out to 10 ft. Passing through suffers a full attack.
Wimp – This reduces a character’s level of fighting ability to half.
Level Five $500
Cone of Fire – A cone-shaped area of fire extends out from the caster, delivering fire damage.
Cone of Acid – A cone shaped area of acid extends out from the caster, delivering acid damage.
Cone of Cold – Cold damage.
Dominate Person – Controls subject telepathically.
Dream – Sends a message to anyone dreaming.
Illusionary Party – Casts invisibility on the party while a group of illusionary duplicates proceeds ahead as decoys.
Interposing Hand – Provides cover against one opponent.
Mage’s Faithful Hound – Phantom Dog can guard, attack.
Mind Fog – Confuses the mind.
Nightmare – Sends vision dealing damage, fatigue.
Persistent Image – No concentration required to project real life image with sounds and smells.
Siren – Causes the recipient to hear charming music which entrances him.
Telekinesis – Moves object, attacks creature, or hurls object or creature.
Teleport – Instantly transports you.
Telepathic Bond – Link lets allies communicate.
Waves of Fatigue – Several targets become fatigued
Level Six $600
Freeze Storm I – Causes rain, sleet and freezing temperatures in the area of effect. Those within frozen immobile.
In the Bottle – A creature turns to mist and is poured in a bottle much like a genie, suspended animation till opened.
Mass Suggestion – Compels subjects to follow stated course of action.